HTML5 Tutorial, DOCTYPE, HTML5 Video, HTML5 Audio, HTML5 Geolocation, HTML5 Web Storage, HTML5 Application Cache, HTML5 Web Workers Example, HTML5 Server-Sent Events
HTML5 Introduction
HTML5 is the next generation of HTML.
What is HTML5?
HTML5 will be
the new standard for HTML.
The previous
version of HTML, HTML 4.01, came in 1999. The web has changed a lot since then.
HTML5 is still
a work in progress. However, the major browsers support many of the new HTML5
elements and APIs.
How Did HTML5 Get Started?
HTML5 is a
cooperation between the World Wide Web Consortium (W3C) and the Web Hypertext
Application Technology Working Group (WHATWG).
WHATWG was
working with web forms and applications, and W3C was working with XHTML 2.0. In
2006, they decided to cooperate and create a new version of HTML.
Some rules for
HTML5 were established:
- New features should be based
on HTML, CSS, DOM, and JavaScript
- Reduce the need for external
plugins (like Flash)
- Better error handling
- More markup to replace
scripting
- HTML5 should be device
independent
- The development process should
be visible to the public
The HTML5 <!DOCTYPE>
In HTML5 there
is only one <!doctype> declaration, and it is very simple:
<!DOCTYPE html>
Minimum HTML5 Document
Below is a
simple HTML5 document, with the minimum of required tags:
<!DOCTYPE html>
<html>
<head>
<title>Title of the document</title>
</head>
<body>
The content of the document......
</body>
</html>
HTML5 Video
Video on the Web
Until now,
there has not been a standard for showing a video/movie on a web page.
Today, most
videos are shown through a plug-in (like flash). However, different browsers
may have different plug-ins.
HTML5 defines
a new element which specifies a standard way to embed a video/movie on a web
page: the <video> element.
Browser Support
Internet
Explorer 9, Firefox, Opera, Chrome, and Safari support the <video>
element.
Note: Internet Explorer 8 and earlier versions, do not support the
<video> element.
HTML5 Video - How It Works
To show a
video in HTML5, this is all you need:
Example
<video
width="320" height="240" controls="controls">
<source src="movie.mp4" type="video/mp4" />
<source src="movie.ogg" type="video/ogg" />
Your browser does not support the video tag.
</video>
The control
attribute adds video controls, like play, pause, and volume.
It is also a
good idea to always include width and height attributes. If height and width
are set, the space required for the video is reserved when the page is loaded.
However, without these attributes, the browser does not know the size of the
video, and cannot reserve the appropriate space to it. The effect will be that
the page layout will change during loading (while the video loads).
You should
also insert text content between the <video> and </video> tags for
browsers that do not support the <video> element.
The
<video> element allows multiple <source> elements. <source>
elements can link to different video files. The browser will use the first
recognized format.
Video Formats and Browser Support
Currently,
there are 3 supported video formats for the <video> element: MP4, WebM,
and Ogg:
Browser
|
MP4
|
WebM
|
Ogg
|
Internet Explorer 9
|
YES
|
NO
|
NO
|
Firefox 4.0
|
NO
|
YES
|
YES
|
Google Chrome 6
|
YES
|
YES
|
YES
|
Apple Safari 5
|
YES
|
NO
|
NO
|
Opera 10.6
|
NO
|
YES
|
YES
|
- MP4 = MPEG 4 files with H264
video codec and AAC audio codec
- WebM = WebM files with VP8
video codec and Vorbis audio codec
- Ogg = Ogg files with Theora
video codec and Vorbis audio codec
HTML5 Audio
Audio on the Web
Until now,
there has not been a standard for playing audio files on a web page.
Today, most
audio files are played through a plug-in (like flash). However, different
browsers may have different plug-ins.
HTML5 defines
a new element which specifies a standard way to embed an audio file on a web
page: the <audio> element.
Browser Support
Internet
Explorer 9, Firefox, Opera, Chrome, and Safari support the <audio>
element.
Note: Internet Explorer 8 and earlier versions, do not support the
<audio> element.
HTML5 Audio - How It Works
To play an
audio file in HTML5, this is all you need:
Example
<audio
controls="controls">
<source src="song.ogg" type="audio/ogg" />
<source src="song.mp3" type="audio/mpeg" />
Your browser does not support the audio element.
</audio>
The control
attribute adds audio controls, like play, pause, and volume.
You should
also insert text content between the <audio> and </audio> tags for
browsers that do not support the <audio> element.
The
<audio> element allows multiple <source> elements. <source>
elements can link to different audio files. The browser will use the first
recognized format.
Audio Formats and Browser Support
Currently,
there are 3 supported file formats for the <audio> element: MP3, Wav, and
Ogg:
Browser
|
MP3
|
Wav
|
Ogg
|
Internet Explorer 9
|
YES
|
NO
|
NO
|
Firefox 4.0
|
NO
|
YES
|
YES
|
Google Chrome 6
|
YES
|
YES
|
YES
|
Apple Safari 5
|
YES
|
YES
|
NO
|
Opera 10.6
|
NO
|
YES
|
YES
|
HTML5 Audio Tags
Tag
|
Description
|
|
Defines sound content
|
|
Defines multiple media resources for media elements,
such as <video> and <audio>
|
HTML5 Canvas
The <canvas> element is used to draw
graphics, on the fly, on a web page.
What is Canvas?
The HTML5
<canvas> element is used to draw graphics, on the fly, via scripting
(usually JavaScript).
The
<canvas> element is only a container for graphics, you must use a script
to actually draw the graphics.
A canvas is a
drawable region defined in HTML code with height and width attributes.
Canvas has
several methods for drawing paths, boxes, circles, characters, and adding
images.
Browser Support
Internet
Explorer 9, Firefox, Opera, Chrome, and Safari support the <canvas>
element.
Note: Internet Explorer 8 and earlier versions, do not support the
<canvas> element.
Create a Canvas
A canvas is
specified with the <canvas> element.
Specify the
id, width, and height of the <canvas> element:
<canvas
id="myCanvas" width="200"
height="100"></canvas>
Draw With JavaScript
The
<canvas> element has no drawing abilities of its own.
All drawing
must be done inside a JavaScript:
<script
type="text/javascript">
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
</script>
JavaScript
uses the id to find the <canvas> element:
var
c=document.getElementById("myCanvas");
Then, create a
context object:
var
ctx=c.getContext("2d");
The
getContext("2d") object is a built-in HTML5 object, with many methods
to draw paths, boxes, circles, characters, images and more.
The next two
lines draws a red rectangle:
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
The fillStyle
attribute makes it red, and the fillRect attribute specifies the shape,
position, and size.
Understanding Coordinates
The fillRect
property above had the parameters (0,0,150,75).
This means:
Draw a 150x75 rectangle on the canvas, starting at the top left corner (0,0).
The canvas' X
and Y coordinates are used to position drawings on the canvas.
HTML5 Inline
SVG
HTML5 has support for inline SVG.
SVG
What is SVG?
- SVG stands for Scalable Vector
Graphics
- SVG is used to define
vector-based graphics for the Web
- SVG defines the graphics in
XML format
- SVG graphics do NOT lose any
quality if they are zoomed or resized
- Every element and every
attribute in SVG files can be animated
- SVG is a W3C recommendation
SVG Advantages
Advantages of
using SVG over other image formats (like JPEG and GIF) are:
- SVG images can be created and
edited with any text editor
- SVG images can be searched,
indexed, scripted, and compressed
- SVG images are scalable
- SVG images can be printed with
high quality at any resolution
- SVG images are zoomable (and
the image can be zoomed without degradation)
Browser Support
Internet
Explorer 9, Firefox, Opera, Chrome, and Safari support inline SVG.
Embed SVG Directly Into HTML Pages
In HTML5, you
can embed SVG elements directly into your HTML page:
Example
<!DOCTYPE html>
<html>
<body>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1"
height="190">
<polygon points="100,10 40,180 190,60 10,60 160,180"
style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;"
/>
</svg>
</body>
</html>
HTML5 Canvas
vs. SVG
Both canvas and SVG allow you to create
graphics inside the browser, but they are fundamentally different.
SVG
SVG is a
language for describing 2D graphics in XML.
SVG is XML
based, which means that every element is available within the SVG DOM. You can
attach JavaScript event handlers for an element.
In SVG, each
drawn shape is remembered as an object. If attributes of an SVG object are
changed, the browser can automatically re-render the shape.
Canvas
Canvas draws
2D graphics, on the fly (with a JavaScript).
Canvas is
rendered pixel by pixel.
In canvas,
once the graphic is drawn, it is forgotten by the browser. If its position
should be changed, the entire scene needs to be redrawn, including any objects
that might have been covered by the graphic.
Comparison of Canvas and SVG
The table
below shows some important differences between canvas and SVG.
Canvas
|
SVG
|
- Resolution dependent
- No support for event
handlers
- Poor text rendering
capabilities
- You can save the resulting
image as .png or .jpg
- Best suited for
graphic-intensive games where many objects are redrawn frequently
|
- Resolution independent
- Support for event handlers
- Best suited for applications
with large rendering areas (Google Maps)
- Slow rendering if complex
(anything that uses the DOM a lot will be slow)
- Not suited for game
applications
|
HTML5 Geolocation
HTML5 Geolocation is used to locate a user's
position Try
It
Locate the User's Position
The HTML5
Geolocation API is used to get the geographical position of a user.
Since this can
compromise user privacy, the position is not available unless the user approves
it.
Browser Support
Internet
Explorer 9, Firefox, Chrome, Safari and Opera support Geolocation.
Note: Geolocation is much
more accurate for devices with GPS, like iPhone.
HTML5 - Using Geolocation
Use the
getCurrentPosition() method to get the user's position.
The example
below is a simple Geolocation example returning the latitude and longitude of
the user's position:
Example
<script>
var x=document.getElementById("demo");
function getLocation()
{
if (navigator.geolocation)
{
navigator.geolocation.getCurrentPosition(showPosition);
}
else{x.innerHTML="Geolocation is not supported by this
browser.";}
}
function showPosition(position)
{
x.innerHTML="Latitude: " + position.coords.latitude +
"<br />Longitude: " + position.coords.longitude;
}
</script>
Example
explained:
- Check if Geolocation is
supported
- If supported, run the
getCurrentPosition() method. If not, display a message to the user
- If the getCurrentPosition()
method is successful, it returns a coordinates object to the function
specified in the parameter ( showPosition )
- The showPosition() function
gets the displays the Latitude and Longitude
The example
above is a very basic Geolocation script, with no error handling.
Handling Errors and Rejections
The second
parameter of the getCurrentPosition() method is used to handle errors. It
specifies a function to run if it fails to get the user's location:
Example
function
showError(error)
{
switch(error.code)
{
case error.PERMISSION_DENIED:
x.innerHTML="User denied the request for
Geolocation."
break;
case error.POSITION_UNAVAILABLE:
x.innerHTML="Location information is
unavailable."
break;
case error.TIMEOUT:
x.innerHTML="The request to get user
location timed out."
break;
case error.UNKNOWN_ERROR:
x.innerHTML="An unknown error
occurred."
break;
}
}
Error Codes:
- Permission denied - The user
did not allow Geolocation
- Position unavailable - It is
not possible to get the current location
- Timeout - The operation
timed out
Displaying the Result in a Map
To display the
result in a map, you need access to a map service that can use latitude and
longitude, like Google Maps:
Example
function showPosition(position)
{
var latlon=position.coords.latitude+","+position.coords.longitude;
var img_url="http://maps.googleapis.com/maps/api/staticmap?center="
+latlon+"&zoom=14&size=400x300&sensor=false";
document.getElementById("mapholder").innerHTML="<img
src='"+img_url+"' />";
}
In the example
above we use the returned latitude and longitude data to show the location in a
Google map (using a static image).
Google
Map Script
How to use a script to show an interactive map with a marker, zoom and drag
options.
Location-specific Information
This page
demonstrated how to show a user's position on a map. However, Geolocation is
also very useful for location-specific information.
Examples:
- Up-to-date local information
- Showing Points-of-interest
near the user
- Turn-by-turn navigation (GPS)
The getCurrentPosition() Method - Return Data
The
getCurrentPosition() method returns an object if it is successful. The
latitude, longitude and accuracy properties are always returned. The other
properties below are returned if available.
Property
|
Description
|
coords.latitude
|
The latitude as a decimal number
|
coords.longitude
|
The longitude as a decimal number
|
coords.accuracy
|
The accuracy of position
|
coords.altitude
|
The altitude in meters above the mean sea level
|
coords.altitudeAccuracy
|
The altitude accuracy of position
|
coords.heading
|
The heading as degrees clockwise from North
|
coords.speed
|
The speed in meters per second
|
timestamp
|
The date/time of the response
|
Geolocation object - Other interesting Methods
watchPosition()
- Returns the current position of the user and continues to return updated
position as the user moves (like the GPS in a car).
clearWatch() -
Stops the watchPosition() method.
The example
below shows the watchPosition() method. You need an accurate GPS device to test
this (like iPhone):
Example
<script>
var x=document.getElementById("demo");
function getLocation()
{
if (navigator.geolocation)
{
navigator.geolocation.watchPosition(showPosition);
}
else{x.innerHTML="Geolocation is not supported by this
browser.";}
}
function showPosition(position)
{
x.innerHTML="Latitude: " + position.coords.latitude +
"<br />Longitude: " + position.coords.longitude;
}
</script>
HTML5 Web
Storage
HTML5 web storage, a better local storage
than cookies.
What is HTML5 Web Storage?
With HTML5,
web pages can store data locally within the user's browser.
Earlier, this
was done with cookies. However, Web Storage is more secure and faster. The data
is not included with every server request, but used ONLY when asked for. It is
also possible to store large amounts of data, without affecting the website's
performance.
The data is
stored in key/value pairs, and a web page can only access data stored by
itself.
Browser Support
Web storage is
supported in Internet Explorer 8+, Firefox, Opera, Chrome, and Safari.
Note: Internet Explorer 7 and
earlier versions, do not support web storage.
localStorage and sessionStorage
There are two
new objects for storing data on the client:
- localStorage - stores data
with no expiration date
- sessionStorage - stores data
for one session
Before using
web storage, check browser support for localStorage and sessionStorage:
if(typeof(Storage)!=="undefined")
{
// Yes! localStorage and sessionStorage support!
// Some
code.....
}
else
{
// Sorry! No web storage support..
}
The localStorage Object
The
localStorage object stores the data with no expiration date. The data will not
be deleted when the browser is closed, and will be available the next day,
week, or year.
Example
localStorage.lastname="Smith";
document.getElementById("result").innerHTML="Last name: "
+ localStorage.lastname;
Example
explained:
- Create a localStorage
key/value pair with key="lastname" and value="Smith"
- Retrieve the value of the
"lastname" key and insert it into the element with
id="result"
Tip: Key/value pairs are always stored as strings. Remember to convert
them to another format when needed.
The following
example counts the number of times a user has clicked a button. In this code
the value string is converted to a number to be able to increase the counter:
Example
if
(localStorage.clickcount)
{
localStorage.clickcount=Number(localStorage.clickcount)+1;
}
else
{
localStorage.clickcount=1;
}
document.getElementById("result").innerHTML="You have clicked
the button " + localStorage.clickcount + " time(s).";
The sessionStorage Object
The
sessionStorage object is equal to the localStorage object, except that it stores the data
for only one session. The data is deleted when the user closes the browser
window.
The following
example counts the number of times a user has clicked a button, in the current
session:
Example
if
(sessionStorage.clickcount)
{
sessionStorage.clickcount=Number(sessionStorage.clickcount)+1;
}
else
{
sessionStorage.clickcount=1;
}
document.getElementById("result").innerHTML="You have clicked
the button " + sessionStorage.clickcount + " time(s) in this
session.";
HTML5 Application
Cache
With HTML5 it is easy to make an offline
version of a web application, by creating a cache manifest file.
What is Application Cache?
HTML5
introduces application cache, which means that a web application is cached, and
accessible without an internet connection.
Application
cache gives an application three advantages:
1.
Offline browsing - users can use the application when they're
offline
2.
Speed - cached resources load faster
3.
Reduced server load - the browser will only download
updated/changed resources from the server
Browser Support
Application
cache is supported in all major browsers, except Internet Explorer.
HTML5 Cache Manifest Example
The example
below shows an HTML document with a cache manifest (for offline browsing):
Example
<!DOCTYPE HTML>
<html manifest="demo.appcache">
<body>
The content of the document......
</body>
</html>
Cache Manifest Basics
To enable
application cache, include the manifest attribute in the document's
<html> tag:
<!DOCTYPE HTML>
<html manifest="demo.appcache">
...
</html>
Every page
with the manifest attribute specified will be cached when the user visits it.
If the manifest attribute is not specified, the page will not be cached (unless
the page is specified directly in the manifest file).
The
recommended file extension for manifest files is: ".appcache"
A manifest file needs to be served with the correct
MIME-type, which is "text/cache-manifest". Must be configured on
the web server.
The Manifest File
The manifest
file is a simple text file, which tells the browser what to cache (and what to
never cache).
The manifest
file has three sections:
- CACHE MANIFEST - Files listed under this
header will be cached after they are downloaded for the first time
- NETWORK - Files listed under this
header require a connection to the server, and will never be cached
- FALLBACK - Files listed under this
header specifies fallback pages if a page is inaccessible
CACHE MANIFEST
The first
line, CACHE MANIFEST, is required:
CACHE MANIFEST
/theme.css
/logo.gif
/main.js
The manifest
file above lists three resources: a CSS file, a GIF image, and a JavaScript
file. When the manifest file is loaded, the browser will download the three
files from the root directory of the web site. Then, whenever the user is not
connected to the internet, the resources will still be available.
NETWORK
The NETWORK
section below specifies that the file "login.asp" should never be
cached, and will not be available offline:
NETWORK:
login.asp
An asterisk
can be used to indicate that all other resources/files require an internet
connection:
NETWORK:
*
FALLBACK
The FALLBACK
section below specifies that "offline.html" will be served in place
of all files in the /html5/ catalog, in case an internet connection cannot be
established:
FALLBACK:
/html5/ /offline.html
Note: The first URI is the resource, the second is the fallback.
Updating the Cache
Once an
application is cached, it remains cached until one of the following happens:
- The user clears the browser's cache
- The manifest file is modified
(see tip below)
- The application cache is
programmatically updated
Example - Complete Cache Manifest File
CACHE MANIFEST
# 2012-02-21 v1.0.0
/theme.css
/logo.gif
/main.js
NETWORK:
login.asp
FALLBACK:
/html5/ /offline.html
Tip: Lines starting with a
"#" are comment lines, but can also serve another purpose. An
application's cache is only updated when its manifest file changes. If you edit
an image or change a JavaScript function, those changes will not be re-cached.
Updating the date and version in a comment line is one way to make the browser
re-cache your files.
Notes on Application Cache
Be careful
with what you cache. Once a file is cached, the browser will continue to show
the cached version, even if you change the file on the server. To ensure the
browser updates the cache, you need to change the manifest file.
Note: Browsers may have different size limits for cached data (some
browsers have a 5MB limit per site).
HTML5 Web
Workers
A web worker is a JavaScript running in the
background, without affecting the performance of the page.
What is a Web Worker?
When executing
scripts in an HTML page, the page becomes unresponsive until the script is
finished.
A web worker
is a JavaScript that runs in the background, independently of other scripts,
without affecting the performance of the page. You can continue to do whatever
you want: clicking, selecting things, etc., while the web worker runs in the
background.
Browser Support
Web workers
are supported in all major browsers, except Internet Explorer.
HTML5 Web Workers Example
The example
below creates a simple web worker that count numbers in the background:
Check Web Worker Support
Before
creating a web worker, check whether the user's browser supports it:
if(typeof(Worker)!=="undefined")
{
// Yes! Web worker support!
// Some
code.....
}
else
{
// Sorry! No Web Worker support..
}
Create a Web Worker File
Now, let's
create our web worker in an external JavaScript.
Here, we
create a script that counts. The script is stored in the
"demo_workers.js" file:
var i=0;
function timedCount()
{
i=i+1;
postMessage(i);
setTimeout("timedCount()",500);
}
timedCount();
The important
part of the code above is the postMessage() method
- which is used to posts a message back to the HTML page.
Note: Normally web workers are not used for such simple scripts, but for
more CPU intensive tasks.
Create a Web Worker Object
Now that we
have the web worker file, we need to call it from an HTML page.
The following
lines checks if the worker already exists, if not - it creates a new web worker
object and runs the code in "demo_workers.js":
if(typeof(w)=="undefined")
{
w=new Worker("demo_workers.js");
}
Then we can
send and receive messages from the web worker.
Add an
"onmessage" event listener to the web worker.
w.onmessage=function(event){
document.getElementById("result").innerHTML=event.data;
};
When the web
worker posts a message, the code within the event listener is executed. The
data from the web worker is stored in event.data.
Terminate a Web Worker
When a web
worker object is created, it will continue to listen for messages (even after
the external script is finished) until it is terminated.
To terminate a
web worker, and free browser/computer resources, use the terminate() method:
w.terminate();
Full Web Worker Example Code
We have
already seen the Worker code in the .js file. Below is the code for the HTML
page:
Example
<!DOCTYPE html>
<html>
<body>
<p>Count numbers: <output
id="result"></output></p>
<button onclick="startWorker()">Start Worker</button>
<button onclick="stopWorker()">Stop Worker</button>
<br /><br />
<script>
var w;
function startWorker()
{
if(typeof(Worker)!=="undefined")
{
if(typeof(w)=="undefined")
{
w=new Worker("demo_workers.js");
}
w.onmessage = function (event) {
document.getElementById("result").innerHTML=event.data;
};
}
else
{
document.getElementById("result").innerHTML="Sorry, your browser
does not support Web Workers...";
}
}
function stopWorker()
{
w.terminate();
}
</script>
</body>
</html>
Web Workers and the DOM
Since web
workers are in external files, they do not have access to the following
JavaScript objects:
- The window object
- The document object
- The parent object
HTML5 Server-Sent
Events
HTML5 Server-Sent Events allow a web page to
get updates from a server.
Server-Sent Events - One Way Messaging
A server-sent
event is when a web page automatically gets updates from a server.
This was also
possible before, but the web page would have to ask if any updates were
available. With server-sent events, the updates come automatically.
Examples:
Facebook/Twitter updates, stock price updates, news feeds, sport results, etc.
Browser Support
Server-Sent
Events are supported in all major browsers, except Internet Explorer.
Receive Server-Sent Event Notifications
The
EventSource object is used to receive server-sent event notifications:
Example
var source=new
EventSource("demo_sse.php");
source.onmessage=function(event)
{
document.getElementById("result").innerHTML+=event.data +
"<br />";
};
Example
explained:
- Create a new EventSource
object, and specify the URL of the page sending the updates (in this
example "demo_sse.php")
- Each time an update is
received, the onmessage event occurs
- When an onmessage event
occurs, put the received data into the element with id="result"
Check Server-Sent Events Support
In the tryit
example above there were some extra lines of code to check browser support for
server-sent events:
if(typeof(EventSource)!=="undefined")
{
// Yes! Server-sent events support!
// Some
code.....
}
else
{
// Sorry! No server-sent events support..
}
Server-Side Code Example
For the
example above to work, you need a server capable of sending data updates (like
PHP or ASP).
The
server-side event stream syntax is simple. Set the "Content-Type"
header to "text/event-stream". Now you can start sending event
streams.
Code in PHP
(demo_sse.php):
<?php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
$time = date('r');
echo "data: The server time is: {$time}\n\n";
flush();
?>
Code in ASP
(VB) (demo_sse.asp):
<%
Response.ContentType="text/event-stream"
Response.Expires=-1
Response.Write("data: " & now())
Response.Flush()
%>
Code
explained:
- Set the
"Content-Type" header to "text/event-stream"
- Specify that the page should
not cache
- Output the data to send (Always start
with "data: ")
- Flush the output data back to
the web page
The EventSource Object
In the
examples above we used the onmessage event to get messages. But other events
are also available:
Events
|
Description
|
onopen
|
When a connection to the server is opened
|
onmessage
|
When a message is received
|
onerror
|
When an error occurs
|
Text source: http://www.w3schools.com